Patch Notes
2022
October 17
- Make the mobile experience not broken (It's still rough though)
October 15
- Deploy to "production"
- Convert to Next app (add home page and patch notes page)
October 14
- Player can ask characters if they have seen an item
- Show player money and energy by the current day and time
February 17
- Add Calendar drawer
- The player's job schedule appears in the Calendar
February 11
- Finish Typescript conversion
February 10
- Add background images to character interactions
February 6
- Use Drawers instead of tabs for Player, Inventory, and Quests
- Player can pick a job (but it doesn't do anything)
February 5
January 26
January 20
- Player doesn't know a character's name until they introduce themselves
2021
September 17
- Player can introduce themselves to characters
- Characters will call Player by name if introduced
- Characters remember when you fail or complete a quest (affects affinity)
September 14
- Characters are visually represented by avatars
September 6
- Characters have affinity toward Player which affects dialogue
June 30
- Player passes out when energy runs out
June 22
- Player can sleep at home to restore energy
June 12
- Player has energy
- Each time period costs the player energy
- There is an item shop
June 3
- Locations have schedules (some places close at night
Feburary
- Characters are generated from some seed data
- Characters have homes
- Locations have actual names (not generic ones like "Coffee Shop")
- Characters have jobs that have schedules
January
- Characters give out simple quests
- Locations have multiple rooms
- Player can search a room for items
2020
August 16
- First commit of actual game code
August 12
- Initialize create react app